
lnsgdq
ӂ̃obg, Swing.wav
ӂ̃obg(), Punch.wav
̃obg, Swing.wav
̃obg(), Punch.wav
tCp, Swing.wav
tCp(), Tub.wav
Ƃт̃tCp, Swing.wav
Ƃт̃tCp(), Tub.wav
VbNK(), BeamSaber.wav
VbNK, Gun(2).wav
VbNK(), Punch.wav
GAK(), Reload(5).wav
GAK, Gun(2).wav
GAK(), Stab.wav
[U[K, LaserGun.wav
[U[K(), LaserGun.wav
fXr[, Beam.wav
fXr[(), Explode.wav
yVPbg, Missile.wav
yVPbg(), Explode(Small).wav
{, Explode.wav
X[p[{, Explode(Far).wav
˂΂˂΃}V[, Bow.wav
˂΂˂΃}V[(NeBJ), Fold.wav
S, Swing.wav
S(), FightHit(1).wav
AVK\[h, Swing.wav
AVK\[h(), Slash(2).wav
j`s`m`, Swing.wav
j`s`m`(), Slash(2).wav
ojT_[,	Thunder.wav
ojT_[,	Thunderbolt.wav
ojT_[,	Thunder.wav
ojT_[(), MicroMissile.wav
ojt@CA[, Fire.wav
ojt@CA[, AntiShipMissile.wav
ojt@CA[(), Fire.wav
ojt@CA[, Breath.wav
ojt@CA[(), MultipleRocketLauncher.wav
ojt@CA[, Charge(High).wav
ojt@CA[(), Explode(Nuclear).wav
ojt[Y,	Wind.wav
ojt[Y(), Sword.wav
ojt[Y,	Storm.wav
ojt[Y(), Glass.wav
ojt[Y(NeBJ)(), $(胆jbg)͊@IԂɊׂI
ojt[Y,	Storm.wav
ojt[Y(), 3;Glass.wav;3;Glass.wav;Glass.wav
ojr[, Flair.wav
ojr[(), Explode.wav
ojr[, Beam.wav
ojr[(), Explode.wav
ojr[(), Charge.wav
ojr[, LaserGun.wav
ojr[(), Explode.wav
ojr[(), 3;Charge.wav;Charge.wav;Charge.wav
ojr[, Explode(Far).wav
ojr[(), Explode(Far).wav
uCVbN, BeamShot.wav
uCVbN(NeBJ), PiyoPiyo.wav
uCTCN, BeamShot.wav
uCTCN(NeBJ), PiyoPiyo.wav
pCVX, BeamShot.wav
pCVX(NeBJ), BeamSaber.wav
̕s̍U, Interference.wav
̕s̍Ul, Interference.wav
̕s̍U(), $(NickName(ΏۃpCbg))̍U̐̂߂ȂI
̕s̍Ul(), $(NickName(ΏۃpCbg))̍U̐̂߂ȂI
CtAbv, Sharara.wav
CtAbv, Sharara.wav
CtAbv, Sharara.wav
CtAbv, 10;Charge(long).wav;2;Sharara.wav;2;Sharara.wav;2;Sharara.wav
q[O, Sharara.wav